In the first sentence of the passage, the author refers to “antisocial gamers” primarily to
A. characterize her audience as thoughtful people who would be unlikely to stereotype others
B. suggest that gamers could benefit from instruction in interpersonal communication
C. acknowledge a belief that is likely to be held by some of her audience
D. encourage her audience to reconsider the connection between creativity and sociability
E. argue that too much engagement with computers can erode social skills
Answer: C. acknowledge a belief that is likely to be held by some of her audience
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